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1. LAV rework - in Feedback/Requests [original thread]
Suspension was removed because when they bottomed out at speed, they blew up.
- by Dremel wp - at 2015.06.02 17:44:00
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2. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Are the Amarr and Gallente commandos switching slot layouts according to racial matrix, as the sentinels were
- by Dremel wp - at 2015.05.27 23:23:00
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3. ccp read this. it will blow your mind for an idea. - in Feedback/Requests [original thread]
I think the optimization and operation skills should only apply when weapons are slotted in the correct slots. You want a RR on your sentinel? Fine, but you don't get the CPU/PG discounts from skills.
- by Dremel wp - at 2015.02.24 16:05:00
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4. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
Acquired one experimental HMG, stats are no different from prototype
- by Dremel wp - at 2015.02.10 03:52:00
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5. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
el OPERATOR wrote: el OPERATOR wrote: Meee One wrote: KalOfTheRathi wrote: Is there any possibility for squad based uplinks? I ask because way back in time we had a specification for an uplink that had very limited spawns (five as I r...
- by Dremel wp - at 2014.10.31 19:36:00
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6. What would an Amarr light AV be like? - in Feedback/Requests [original thread]
I'd imagine light AV as pulse laser, and heavy AV as beam laser. Neither range over 150m. Beam needs a minimum range like laser rifle too.
- by Dremel wp - at 2014.10.31 16:56:00
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7. [request] More stat fixes (staff recruiter) - in Feedback/Requests [original thread]
There are four staff recruiter reward weapons - assault rifle, scambler pistol, sniper rifle, and laser rifle. These were militia grade originally, and at some point the 'militia' tag was dropped from these items. The sniper and laser rifles are u...
- by Dremel wp - at 2014.10.29 17:53:00
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8. Remove Vehicle Scanners From Game - in Feedback/Requests [original thread]
This was an unpleasant surprise today. Couldn't understand why I was getting scanned in medium suits with damp 5/ enhanced damp.
- by Dremel wp - at 2014.10.29 03:28:00
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9. CPM input request: Commandos - in Feedback/Requests [original thread]
How about built in ammo regen? No grenade slot ,so no 'nade spam. Lets commando use their equipment slot for something other than nanohives. I'm thinking something slow like 1-2%/sec.
- by Dremel wp - at 2014.10.27 18:47:00
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10. Need Ammo symbol - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Better yet, why not have a command wheel with with need ammo and need repair and such on it? Tie it to L3 when the weapon wheel is up and have it function exactly like the squad leader wheel does. I like this option
- by Dremel wp - at 2014.10.27 15:22:00
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11. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
+1 for putting commando and logi on top. Gallente looks strong, but if all suits are getting this it may be relative. I'm afraid of tanked gallente with stand off weapons with this iteration. Caldari numbers look good. Minmatar hybrid tank/fl...
- by Dremel wp - at 2014.10.22 02:31:00
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12. BPO exchange program - in Feedback/Requests [original thread]
I'd love this. CCP could have this feature on their website if it was too much to get it into game.
- by Dremel wp - at 2014.10.02 21:43:00
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13. CPM input request: Commandos - in Feedback/Requests [original thread]
I'm thinking they need a third bonus, 20% max ammo/level to come out as a suppression fighter. They are usually at a disadvantage due to E-war and mobility. I think this would be step towards them being able to fight their way out of situations.
- by Dremel wp - at 2014.10.02 21:40:00
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14. Why still no Logi love, after all those patches, additions. - in Feedback/Requests [original thread]
My Logi has been getting two-shotted by bolt pistols as of late. Would appreciate the new slot layouts, especially at standard tier for gallente/caldari.
- by Dremel wp - at 2014.09.26 01:30:00
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15. EVE Mystery Code Templar Scout - in Feedback/Requests [original thread]
Do want!
- by Dremel wp - at 2014.09.23 12:51:00
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16. [EVE to Echo] Gallente and Caldari Assault - in Feedback/Requests [original thread]
I like the Caldari reload bonus. With changes to sniper in delta, I'll use it for sniping too. If anything I'd like a 4%/level to ads zoom extra. This is a stand off suit. Gallente, I'm not sure about, could use a change, it feels like a basic su...
- by Dremel wp - at 2014.09.23 12:38:00
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17. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
With the flaylock getting PG, can we get the fitting skill switched back to a PG reduction?
- by Dremel wp - at 2014.09.22 19:08:00
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18. Hotfix Charlie - Update - in Feedback/Requests [original thread]
*snip* Ok, I can see the confusion brewing, logi slots PER tier will be the same, 3, for ADV, 4 for PRO etc. Amarr sidearm is changed to Equipment slot and another slot added to bring them to the same total number of slots as other races at all t...
- by Dremel wp - at 2014.07.09 21:58:00
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19. [Suggestion] Rollback the Gallente Tactical Assault Rifle to 1.0 sta... - in Feedback/Requests [original thread]
Off topic, but I tried the burst variant, and the re-fire time appears to be fixed.
- by Dremel wp - at 2014.03.29 21:13:00
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20. CLOAKS SHOULD DECLOAK WHEN... - in Feedback/Requests [original thread]
After a days' worth of gaming, I am of the conclusion that we need sound effects for footsteps, and decloaking if the cloaks are to remain anything like they are now. Not seeing, or not hearing, I can't stand both when combined with the now higher...
- by Dremel wp - at 2014.03.26 01:22:00
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